Showing posts with label gigapan. Show all posts
Showing posts with label gigapan. Show all posts

Tuesday, December 13, 2011

Create a Gigapan Game

Here's a place to create Gigapan games.  
Create your own game for free, http://gigapan.org/cms/create-games 
Gigapans can zoom in to incredible levels while preserving fine resolution, by combining multiple photos taken with their small Gigapan robot and stitching them together!

For me, I would like to hide objects on different levels that can't be seen in the overall picture.  They call this an Easter Egg hunt.  Here's one example by Gordon Atwell: It should actually work if you click on it!!
To see it full page, go to http://gigapan.org/gigapans/3768. This would be the 3d simulation the student goes through after drawing a pathway on a 2-1/2 d map, like Google Earth.

Friday, October 14, 2011

Landmark - my project

A couple of years ago, this was what I was thinking of for one module of my project - finding  a Landmark that was hard to recognize out of context, that students could solve in three ways:

  • math problems on their current classroom level*
  • street directions
  • the student's memory.
They were given a Starting Point, looking in a certain direction and they had to find angles and lines to get there!  Sort of like a video game with measurement added! :)
For the final picture, I used a Gigapan - a panorama with great zooming resolution, then chose a landmark that was too small to see in the full view! This link was  of PPG Place (sorry, not high quality, being my first full one, taken in very cold weather so I had trouble lining it up).
This evergreen bear is actually in the Gigapan above!
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* math directions for a student might be:

To get there (as the crow flies). 
1. The game starts by facing East (0 degrees) from START (LaRoche).
2. Turn 90 degrees to the right.
3. Go 10 miles.
4. Turn 90 degrees to the left.
5. Go ¼ mile.
6. Turn 90 degrees to the left again, and look for . . .[hint given].
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Sara