A couple of years ago, this was what I was thinking of for one module of my project - finding a Landmark that was hard to recognize out of context, that students could solve in three ways:
- math problems on their current classroom level*
- street directions
- the student's memory.
They were given a Starting Point, looking in a certain direction and they had to find angles and lines to get there! Sort of like a video game with measurement added! :)
For the final picture, I used a Gigapan - a panorama with great zooming resolution, then chose a landmark that was too small to see in the full view! This link was of PPG Place (sorry, not high quality, being my first full one, taken in very cold weather so I had trouble lining it up).
This evergreen bear is actually in the Gigapan above!
This evergreen bear is actually in the Gigapan above!
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* math directions for a student might be:
To get there (as the crow flies).
1. The game starts by facing East (0 degrees) from START (LaRoche).
2. Turn 90 degrees to the right.
3. Go 10 miles.
4. Turn 90 degrees to the left.
5. Go ¼ mile.
6. Turn 90 degrees to the left again, and look for . . .[hint given].
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Sara
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